This MMO does not hold your hand, gives you the cold shoulder, and by all rights actively dislikes you.Īnd… that’s good, I guess. But more than anything, my experiences on Day 2 of playing The Secret World is confirming my post earlier this month about the tenuous balancing act of difficulty vs hand-holding. Logically – at least #GameLogic and #AnimeLogic-wise – protective runes go on the outside of the thing they’re protecting. The first set of runes were outside the front doors, the zombies were being prevented from coming inside, so it doesn’t actually make all that much sense for the other sets of runes to be inside. Now, I am more than willing to take some, if not most, blame for this quest-fail. If you guessed “searching the inside of the church, then spam clicking everywhere like I was trying to find that secret wooden pixel in Planescape: Torment, before furiously Googling the answer to a goddamn ‘click item’ quest,” then you are correct. I’ll give you two guesses as to what I ended up doing for the next five minutes. “Find the second set of runes.” Okay then. “Find the first set of runes.” Okay, sure, I saw them near the door. My mood was not improved by the next quest, which involved checking out the Illuminati runes inscribed on the church that causes zombies who tread inside to be instantly killed. I do this a few times, fight some spawned enemies, grab two side-quests I run past on the way, redo a section of the raven quest because, you know, it’s timed but they thought it was cute to leave side-quests along the path just to fuck with people, complete the quest finally and then loot my text message of an item I can’t even equip because I’ve already spent my Skill Points. Spoiler alert: they wanted me to ignore the flying raven and look for another bird on the ground. I walk the entire length of the road in the direction the raven was traveling in, not even sure what the hell the quest designer was expecting me to do. Nope, that raven definitely disappears in mid-air. After aggroing some zombies, I restart this portion and try again. Oh, by the way, you have 60 seconds to figure this out. I do so… only to see it clip out of existence in mid-air. I find one outside, watch it fly away, and am then told to follow it. Of COURSE that makes sense!Īfter a shake of the head, I accept the quest from the fortune-teller nearby and am asked to find some ravens. You gave me TWO glyph toolboxes, and I’m not supposed to use the one called glyph toolbox, but the sort of quest item version.” In fact, I had to watch a Youtube video of this quest because following the given instructions wasn’t helping. Er… what? Why is this a thing? Is there a particular reason to go with this crafting system beyond intentional obfuscation? A little while later, I was shown how to construct glyphs in a similar fashion, which are sort of like gems you slot into weapons, except you can’t actually just slot them in. One of the first side-quests you get in this area is how to construct and deconstruct weapons. After that was nailed down, I started towards Kingsmouth and chopping down zombies, Kill Bill-style. Because you’ll (potentially) be levelling up a lot of them, it will help keep your damage relatively level.I am seriously considering the fact that The Secret World may not be for me.Īfter some rather meticulous research, my plan for weapons is going to be Blades/Assault Rifle with Pistols thrown in – I have been assured that this covers all the relevant bases.
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